![]() Considering platforming is one of the high points for Hollow Knight as well, with one of its most notorious DLC additions being the Path of Pain, this might be somewhere for Team Cherry to take inspiration. In many cases, neither Ori title excels when it comes to the boss fights, instead letting the platforming stand as the star of the show, including during the final encounter. ![]() ![]() Giving players a more immediate way back to the fast travel locations through Hollow Knight: Silksong's biomes could go a long way to easing struggles in the endgame. There is a way to make this work similarly in Hollow Knight by only resting at benches near the Stagway, but that can make the path to bosses and other challenges brutally long for the sake of active fast travel. ![]() There are some fast travel mechanics in the original, such as the Stagway, but the locations and costs for these can still make hunting down specific charms and secrets a hassle.Ī simple solution to this issue the Ori series used is allowing the player to instantly warp between the Spirit Wells directly from the map. As a result, a major part of the original Hollow Knight includes walking through the various locales repeatedly. The most important aspect of a metroidvania like Hollow Knight is the map itself, complete with interconnected areas that slowly unlock as players earn abilities to assist in traversal. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |